![]() Additionally, when you critcally hit with a spell attack role, the mana spent to cast the spell is instantly refunded to you.įor example, when you are 5th level, you have 16 mana. You regain all of your mana when you finish a long rest. ![]() To cast one of your shaman spells of 1st level or higher, you must expend mana equal to the spell level. The Shaman table shows how much mana you gain per level, as well as the lowest level you are able to cast spells. The more powerful the spell they cast, the more mana it uses. Shaman have a limited pool of mana they can draw upon each day to cast their spells, much like spell slots. Shaman use mana as their spell casting resouce. See chapter 10 in the PHB for the general rules of spellcasting and the end of this Homebrew for the shaman spell list. Shaman may only cast spells at a maximum of 5th level, except for those granted through the Spirit Blessings trait. You are aware of recent events in the region, like storms, landslides, etc.ĭrawing on the presence of spirits and the pure elemental energy that surrounds you, you can cast spells to shape that energy to your will.You can move stealthily at a normal pace.When you forage, you find twice as much as you normally would.When in naturally formed areas the shaman gains the following benefits: Shaman are so in-tune with their natural surroundings that they obtain guidance from the spirits around them even when they are unfamiliar with the region. a small intricately hand-carved wooden totem.(a) a scholar's pack or (b) an explorer's pack.(a) a chain shirt or (b) studded leather.(a) a quarterstaff or (b) a club and a shield.You start with the following equipment, in addition to the equipment granted to you by your background: ![]() Skills: Choose two from Stealth, Arcana, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival.Tools: Herbalism Kit, Alchemist's Supplies.Hit Points at Higher Levels: 1d8 (or 5) + your Consititution modifier per shaman level after 1st.Hit points at 1st Level: 8 + your Constitution modifier.One with Nature, Spellcasting, Totemic MightĪs a shaman, you gain the following class features. Shaman can infuse totems with elemental powers to be used in battle or use them to strengthen their ties with the spirits as altars. Totemic RootsĮach shaman totem is a mastercrafted hand-carved piece of art. When this connection is made, the information and guidance they will give is invaluable, and will only scratch the surface of what they know. The spirits surround everything and everyone, only speaking to those whom they deem worthy. Some shaman are not drawn as strongly to the power of the elements and seek a stronger connection to the spirits guide them. They only care about their destructive forces. They do not worrying about the preservation of the wilds, as the druid do. Many spend weeks at a time secluded in the wilds studying and practicing their control over the elements, harnessing their pure power. Shaman revere the elements above all other, creating spells from the pure energy that fills the air. The spirits that surround everything guide them along their path, whatever it may be. Whether calling on the power of the elements or trading thier elemental control for sheer might and speed, shaman are to always be feared on the battlefield. Primal shaman are not to be underestimated. Striking down their foes with ease using sheer primal might, while also calling on the elements. Everyone is safe while they are around.Īn unending bloodlust. Their restoration powers protect their friends. ![]() All synonymous with the shaman who is guided by the spirits. A bright flash and a boom, the lighting stirke leaves no traces of the orc behind.Ĭommunion, guidance, protection. Pure elemental energy compiles together in an instant, forming in her hands. The sound of heavy footfalls fill the air in the stillness of battle as the orc rushes her. ![]()
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